Sports Venue OS

DIGITAL VENUE PLATFORM

ILLUSTRATIVE MODEL / NOT A CLIENT PROJECT

An illustrative reference model for connecting reservations, access, scoring, tournaments and venue operations.

CONTEXT

This concept explores how customer and staff workflows could share one operating model rather than rely on disconnected tools.

WEBMOBILEBACKENDARCHITECTURE

CHALLENGE

  • Separate customer and employee workflows
  • Handle reservations and resource locking
  • Provide live scoring and venue state

DESIGN GOALS

  • A unified operational model
  • Visible real-time state
  • Traceable administration

ILLUSTRATIVE ARCHITECTURE FLOW

  1. 01
    CUSTOMER + STAFF SURFACES

    Web and mobile entry points for venue workflows.

  2. 02
    PLATFORM API

    Coordinates booking, access and scoring rules.

  3. 03
    OPERATIONAL DATA

    Stores authoritative reservation and venue state.

  4. 04
    LIVE UPDATES

    Distributes state changes to connected surfaces.

DECISIONS

ProblemVenue operations are split across multiple touchpoints and the same state is represented differently in each one.

DecisionCreate one shared operational model for booking, access and live venue status.

ReasoningA single source of truth reduces coordination effort and keeps the customer experience aligned with actions taken by staff.

ProblemRealtime updates must be trustworthy under concurrent access.

DecisionUse event-driven state transitions and authoritative writes for bookings and reservations.

ReasoningThis keeps urgent decisions visible to the team without handing off control to inconsistent client-side local state.

REFERENCE STACK

  • Next.js
  • React
  • React Native
  • NestJS
  • PostgreSQL
  • WebSockets
  • Docker
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